O Mundo Pixelar: Como surgiu?
<p> </p>
<p><a href="https://jpcdn.it/img/28bd968e5383a7025ca5e93f0962edd7.png"></a></p>
<p style="text-align: center;"><br><img src="https://i.redd.it/obaconbcsl0e1.gif" border="0" alt="" width="320" height="240"> </p>
<p style="text-align: justify;"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOd-M_q8GkNnpKNrLHgoeK7yWnSiEc1hYl7ENmIjBVgUWK8zf8qLOM67xnQ4nEq4rJTi43B7qoE8wpmihSy16Jk85Fm4PR4H-FhkFvn10OTnqZdaAmZBzDqAm4pBBvCfebEGVnhDG4vA09/s1600/xsgKYhW.gif" border="0">A <span style="color: #06571a;"><strong>pixel art</strong></span> surgiu entre as décadas de <strong><span style="color: #06571a;">1970</span></strong> e <strong><span style="color: #06571a;">1980</span></strong> por uma <span style="color: #06571a;"><strong>necessidade técnica</strong>.</span> Os computadores e consoles da época tinham <span style="color: #06571a;"><strong>memória limitada</strong></span> e processadores fracos. Por isso, os criadores precisavam desenhar imagens usando resoluções baixas e <span style="color: #06571a;"><strong>poucas cores</strong></span>. Cada ponto na tela precisava ser posicionado manualmente para formar cenários de forma clara. </p>
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<div style="display: inline-block; position: relative; padding: 10px 24px; margin: 10px 0; background: linear-gradient(135deg,#8fbe5b 0%,#d9ed9a 45%,#b4d875 70%,#6f9f45 100%); color: #123d1b; font-family: Georgia,serif; font-size: 15px; letter-spacing: 0.5px; border: 2px solid #3f6f2c; border-radius: 4px 18px 4px 18px; box-shadow: 4px 5px 0px rgba(30,70,25,0.3), inset 0 0 12px rgba(45,90,30,0.25); text-shadow: 0 1px rgba(255,255,255,0.4);"><span style="font-size: 13px; margin-right: 8px;">✦</span> <strong>Atributo e Descrição: </strong> <span style="font-size: 13px; margin-left: 8px;">✦</span></div>
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<p style="text-align: justify;"><span data-sfc-cp="" data-sfc-root="ep" data-complete="true" data-copy-service-computed-style="font-family: 'Google Sans', Arial, sans-serif; font-size: 16px; font-weight: 400; margin: 0px; text-decoration: none; border-bottom: 0px rgb(230, 232, 240);"><strong class="rQesXe MPyX" data-sfc-cp="" data-sfc-root="ep" data-complete="true" data-copy-service-computed-style="font-family: 'Google Sans', Arial, sans-serif; font-size: 16px; font-weight: 700; margin: 0px; text-decoration: none; border-bottom: 0px rgb(230, 232, 240);"><span style="color: #06571a;"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibGgIRY1ApHl_9qMtY2kpXVfDon28ygUwLieEq5GXwLpzPq1aSOlS18iKFBB8qLjV0Q6gqaFrq6iWoABP5WXF2kKnrYf995xE7bnRwbKX_SrZ0Zm6JxPyYvDQ_KDj1pgVKFy6GUDo37p4/s1600/1580724637.png" border="0">O nascimento do termo:</span><!--TgQPHd|||[]--></strong> A palavra <strong class="rQesXe MPyX" data-sfc-cp="" data-sfc-root="ep" data-complete="true" data-copy-service-computed-style="font-family: 'Google Sans', Arial, sans-serif; font-size: 16px; font-weight: 700; margin: 0px; text-decoration: none; border-bottom: 0px rgb(230, 232, 240);"><span style="color: #06571a;">pixel</span><!--TgQPHd|||[]--></strong> é uma junção de <em class="eujQNb" data-sfc-root="ep" data-complete="true" data-copy-service-computed-style="font-family: 'Google Sans', Arial, sans-serif; font-size: 16px; font-weight: 400; margin: 0px; text-decoration: none; border-bottom: 0px rgb(230, 232, 240);">Picture<!--TgQPHd|||[]--></em> e <em class="eujQNb" data-sfc-root="ep" data-complete="true" data-copy-service-computed-style="font-family: 'Google Sans', Arial, sans-serif; font-size: 16px; font-weight: 400; margin: 0px; text-decoration: none; border-bottom: 0px rgb(230, 232, 240);">Element e </em>foi usada pela primeira vez em <strong class="rQesXe MPyX" data-sfc-cp="" data-sfc-root="ep" data-complete="true" data-copy-service-computed-style="font-family: 'Google Sans', Arial, sans-serif; font-size: 16px; font-weight: 700; margin: 0px; text-decoration: none; border-bottom: 0px rgb(230, 232, 240);"><span style="color: #06571a;">1965</span><!--TgQPHd|||[]--></strong> pelo engenheiro aeroespacial <em>Frederic C. Billingsley.</em> O mesmo descrevia os elementos de imagem das fotos enviadas por sondas espaciais à Lua e a Marte.<!--TgQPHd|||[]--></span><!--TgQPHd|||[]--></p>
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<p style="text-align: justify;"><span data-sfc-cp="" data-sfc-root="ep" data-complete="true" data-copy-service-computed-style="font-family: 'Google Sans', Arial, sans-serif; font-size: 16px; font-weight: 400; margin: 0px; text-decoration: none; border-bottom: 0px rgb(230, 232, 240);"><strong class="rQesXe MPyX" data-sfc-cp="" data-sfc-root="ep" data-complete="true" data-copy-service-computed-style="font-family: 'Google Sans', Arial, sans-serif; font-size: 16px; font-weight: 700; margin: 0px; text-decoration: none; border-bottom: 0px rgb(230, 232, 240);"><span style="color: #06571a;"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOd-M_q8GkNnpKNrLHgoeK7yWnSiEc1hYl7ENmIjBVgUWK8zf8qLOM67xnQ4nEq4rJTi43B7qoE8wpmihSy16Jk85Fm4PR4H-FhkFvn10OTnqZdaAmZBzDqAm4pBBvCfebEGVnhDG4vA09/s1600/xsgKYhW.gif" border="0">O batismo da arte:</span><!--TgQPHd|||[]--></strong> O termo "<em>Pixel Art</em>" foi publicado formalmente pela primeira vez em <strong class="rQesXe MPyX" data-sfc-cp="" data-sfc-root="ep" data-complete="true" data-copy-service-computed-style="font-family: 'Google Sans', Arial, sans-serif; font-size: 16px; font-weight: 700; margin: 0px; text-decoration: none; border-bottom: 0px rgb(230, 232, 240);"><span style="color: #06571a;">1982</span><!--TgQPHd|||[]--></strong>, em um artigo científico de <em>Adele Goldberg</em> e <em>Robert Flegal</em>, pesquisadores do lendário <strong class="rQesXe MPyX" data-sfc-cp="" data-sfc-root="ep" data-complete="true" data-copy-service-computed-style="font-family: 'Google Sans', Arial, sans-serif; font-size: 16px; font-weight: 700; margin: 0px; text-decoration: none; border-bottom: 0px rgb(230, 232, 240);"><span style="color: #06571a;">Xerox PARC</span><!--TgQPHd|||[]--></strong> que foi um Centro de Pesquisas de <strong><span style="color: #06571a;">Palo Alto</span></strong>. (Foi o berço de tecnologias da computação moderna que conhecemos e usamos até hoje, como a <strong class="rQesXe MPyX" data-sfc-cp="" data-sfc-root="ep" data-complete="true" data-copy-service-computed-style="font-family: 'Google Sans', Arial, sans-serif; font-size: 16px; font-weight: 700; margin: 0px; text-decoration: none; border-bottom: 0px rgb(230, 232, 240);"><span style="color: #06571a;">interface gráfica de usuário (GUI)</span></strong>, a rede <strong class="rQesXe MPyX" data-sfc-cp="" data-sfc-root="ep" data-complete="true" data-copy-service-computed-style="font-family: 'Google Sans', Arial, sans-serif; font-size: 16px; font-weight: 700; margin: 0px; text-decoration: none; border-bottom: 0px rgb(230, 232, 240);"><span style="color: #06571a;">Ethernet</span><!--TgQPHd|||[]--></strong>, a <strong class="rQesXe MPyX" data-sfc-cp="" data-sfc-root="ep" data-complete="true" data-copy-service-computed-style="font-family: 'Google Sans', Arial, sans-serif; font-size: 16px; font-weight: 700; margin: 0px; text-decoration: none; border-bottom: 0px rgb(230, 232, 240);"><span style="color: #06571a;">impressão a laser</span><!--TgQPHd|||[]--></strong> e outros fundamentos.)</span><!--TgQPHd|||[]--></p>
<div data-sfc-cp="" data-sfc-root="ep" data-complete="true" data-processed="true" data-sfc-inited="2" data-copy-service-computed-style="font-family: 'Google Sans', Arial, sans-serif; font-size: 14px; font-weight: 400; margin: 0px; text-decoration: none; border-bottom: 0px rgb(230, 232, 240);"> </div>
<div style="display: inline-block; position: relative; padding: 10px 24px; margin: 10px 0; background: linear-gradient(135deg,#8fbe5b 0%,#d9ed9a 45%,#b4d875 70%,#6f9f45 100%); color: #123d1b; font-family: Georgia,serif; font-size: 15px; letter-spacing: 0.5px; border: 2px solid #3f6f2c; border-radius: 4px 18px 4px 18px; box-shadow: 4px 5px 0px rgba(30,70,25,0.3), inset 0 0 12px rgba(45,90,30,0.25); text-shadow: 0 1px rgba(255,255,255,0.4);"><span style="font-size: 13px; margin-right: 8px;">✦</span> <strong>Os Pioneiros e os primeiros resultados:</strong> <span style="font-size: 13px; margin-left: 8px;">✦</span></div>
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<p style="text-align: justify;"><span data-sfc-cp="" data-sfc-root="ep" data-complete="true" data-copy-service-computed-style="font-family: 'Google Sans', Arial, sans-serif; font-size: 16px; font-weight: 400; margin: 0px; text-decoration: none; border-bottom: 0px rgb(230, 232, 240);"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibGgIRY1ApHl_9qMtY2kpXVfDon28ygUwLieEq5GXwLpzPq1aSOlS18iKFBB8qLjV0Q6gqaFrq6iWoABP5WXF2kKnrYf995xE7bnRwbKX_SrZ0Zm6JxPyYvDQ_KDj1pgVKFy6GUDo37p4/s1600/1580724637.png" border="0">Em <strong class="rQesXe MPyX" data-sfc-cp="" data-sfc-root="ep" data-complete="true" data-copy-service-computed-style="font-family: 'Google Sans', Arial, sans-serif; font-size: 16px; font-weight: 700; margin: 0px; text-decoration: none; border-bottom: 0px rgb(230, 232, 240);"><span style="color: #06571a;">1962</span><!--TgQPHd|||[]--></strong>, Os cientistas criaram o jogo <em class="eujQNb" data-sfc-root="ep" data-complete="true" data-copy-service-computed-style="font-family: 'Google Sans', Arial, sans-serif; font-size: 16px; font-weight: 400; margin: 0px; text-decoration: none; border-bottom: 0px rgb(230, 232, 240);"><span style="color: #06571a;"><strong>Spacewar!</strong></span><!--TgQPHd|||[]--></em> em um computador <strong><span style="color: #06571a;">PDP-1 </span></strong>(<em>Programmed Data Processor-1</em>). As naves espaciais eram formadas por pequenos pontos brancos acesos em uma tela preta, <span style="color: #06571a;"><strong>o primeiro rascunho de pixel art interativa.</strong></span></span></p>
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<p style="text-align: justify;"><span data-sfc-cp="" data-sfc-root="ep" data-complete="true" data-copy-service-computed-style="font-family: 'Google Sans', Arial, sans-serif; font-size: 16px; font-weight: 400; margin: 0px; text-decoration: none; border-bottom: 0px rgb(230, 232, 240);"><!--TgQPHd|||[]--></span><!--TgQPHd|||[]--><span data-sfc-cp="" data-sfc-root="ep" data-complete="true" data-copy-service-computed-style="font-family: 'Google Sans', Arial, sans-serif; font-size: 16px; font-weight: 400; margin: 0px; text-decoration: none; border-bottom: 0px rgb(230, 232, 240);"><strong class="rQesXe MPyX" data-sfc-cp="" data-sfc-root="ep" data-complete="true" data-copy-service-computed-style="font-family: 'Google Sans', Arial, sans-serif; font-size: 16px; font-weight: 700; margin: 0px; text-decoration: none; border-bottom: 0px rgb(230, 232, 240);"><span style="color: #06571a;"><em><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOd-M_q8GkNnpKNrLHgoeK7yWnSiEc1hYl7ENmIjBVgUWK8zf8qLOM67xnQ4nEq4rJTi43B7qoE8wpmihSy16Jk85Fm4PR4H-FhkFvn10OTnqZdaAmZBzDqAm4pBBvCfebEGVnhDG4vA09/s1600/xsgKYhW.gif" border="0">Richard Shoup e o SuperPaint </em>(1973):</span><!--TgQPHd|||[]--></strong> <em>Richard </em>desenvolveu no <span style="color: #06571a;"><strong><em>Xerox PARC</em></strong></span> um dos primeiros sistemas de computação gráfica digital. Ele permitia <strong><span style="color: #06571a;">pintar imagens digitalmente. </span></strong>E foi ali que nasceu nos computadores a <strong><span style="color: #06571a;">exibição das cores e formas complexas.</span></strong><!--TgQPHd|||[]--></span><!--TgQPHd|||[]--></p>
<div data-sfc-cp="" data-sfc-root="ep" data-complete="true" data-processed="true" data-sfc-inited="2" data-copy-service-computed-style="font-family: 'Google Sans', Arial, sans-serif; font-size: 14px; font-weight: 400; margin: 0px; text-decoration: none; border-bottom: 0px rgb(230, 232, 240);"> </div>
<div style="display: inline-block; position: relative; padding: 10px 24px; margin: 10px 0; background: linear-gradient(135deg,#8fbe5b 0%,#d9ed9a 45%,#b4d875 70%,#6f9f45 100%); color: #123d1b; font-family: Georgia,serif; font-size: 15px; letter-spacing: 0.5px; border: 2px solid #3f6f2c; border-radius: 4px 18px 4px 18px; box-shadow: 4px 5px 0px rgba(30,70,25,0.3), inset 0 0 12px rgba(45,90,30,0.25); text-shadow: 0 1px rgba(255,255,255,0.4);"><span style="font-size: 13px; margin-right: 8px;">✦</span> <strong>A Era de Ouro:</strong> <span style="font-size: 13px; margin-left: 8px;">✦</span></div>
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<p style="text-align: justify;"><span style="color: #06571a;"><strong><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibGgIRY1ApHl_9qMtY2kpXVfDon28ygUwLieEq5GXwLpzPq1aSOlS18iKFBB8qLjV0Q6gqaFrq6iWoABP5WXF2kKnrYf995xE7bnRwbKX_SrZ0Zm6JxPyYvDQ_KDj1pgVKFy6GUDo37p4/s1600/1580724637.png" border="0">A pixel art</strong></span>, como linguagem visual, ganhou força quando saiu dos laboratórios e começou a aparecer nos <strong><span style="color: #06571a;">fliperamas e nos consoles domésticos</span></strong>. Com poucos recursos à disposição, os <em>designers</em> precisavam encontrar maneiras criativas de representar personagens e elementos de forma simples, <span style="color: #06571a;"><strong>mas ainda fácil de reconhecer.</strong></span><br><br></p>
<p style="text-align: justify;"><span style="color: #06571a;"><strong><em><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOd-M_q8GkNnpKNrLHgoeK7yWnSiEc1hYl7ENmIjBVgUWK8zf8qLOM67xnQ4nEq4rJTi43B7qoE8wpmihSy16Jk85Fm4PR4H-FhkFvn10OTnqZdaAmZBzDqAm4pBBvCfebEGVnhDG4vA09/s1600/xsgKYhW.gif" border="0">Tomohiro Nishikado</em> (1978):</strong></span> Criador de <span style="color: #06571a;"><em><strong>Space Invaders</strong></em></span>. Ele desenhou os famosos <span style="color: #06571a;"><strong>alienígenas </strong><span style="color: #000000;">pixel por pixel.</span></span> Por causa das limitações da época, os personagens eram <strong><span style="color: #06571a;">monocromáticos, </span></strong><span style="color: #000000;">então suas silhuetas precisavam ser simples e marcantes o bastante para serem reconhecidas de imediato.</span><br><br><span style="color: #06571a;"><strong><em><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibGgIRY1ApHl_9qMtY2kpXVfDon28ygUwLieEq5GXwLpzPq1aSOlS18iKFBB8qLjV0Q6gqaFrq6iWoABP5WXF2kKnrYf995xE7bnRwbKX_SrZ0Zm6JxPyYvDQ_KDj1pgVKFy6GUDo37p4/s1600/1580724637.png" border="0">Toru Iwatani </em>(1980):</strong></span> Criador de <span style="color: #06571a;"><em><strong>Pac-Man</strong></em>.</span> A ideia era trabalhar com formas simples e fáceis de identificar. O protagonista ganhou sua clássica <span style="color: #06571a;"><strong>aparência amarela</strong></span>, enquanto os fantasmas receberam <span style="color: #06571a;"><strong>cores</strong><strong> diferentes e vibrantes. </strong><span style="color: #000000;">Mesmo com poucos detalhes, os personagens acabaram se tornando símbolos que atravessaram</span><strong> os videogames e chegaram à cultura pop.</strong></span><br><br><span style="color: #06571a;"><strong><em><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOd-M_q8GkNnpKNrLHgoeK7yWnSiEc1hYl7ENmIjBVgUWK8zf8qLOM67xnQ4nEq4rJTi43B7qoE8wpmihSy16Jk85Fm4PR4H-FhkFvn10OTnqZdaAmZBzDqAm4pBBvCfebEGVnhDG4vA09/s1600/xsgKYhW.gif" border="0">Shigeru Miyamoto</em> (1981/1985):</strong> </span>Ao criar o <span style="color: #06571a;"><strong>Mario</strong>,</span> que apareceu primeiro em <em>Donkey Kong, Miyamoto</em> também precisou trabalhar dentro dessas limitações. <span style="color: #000000;"><span style="color: #06571a;"><strong>O bigode</strong></span>, por exemplo, <span style="color: #06571a;"><strong>ajudava a representar uma boca sem precisar de muitos pixels</strong></span>, enquanto o <span style="color: #06571a;"><strong>boné evitava a necessidade de animar o cabelo.</strong></span> Já o macacão com cores contrastantes ajudava a destacar os braços e facilitar a leitura dos movimentos do personagem.</span></p>
<p> </p>
<div style="display: inline-block; position: relative; padding: 10px 24px; margin: 10px 0; background: linear-gradient(135deg,#8fbe5b 0%,#d9ed9a 45%,#b4d875 70%,#6f9f45 100%); color: #123d1b; font-family: Georgia,serif; font-size: 15px; letter-spacing: 0.5px; border: 2px solid #3f6f2c; border-radius: 4px 18px 4px 18px; box-shadow: 4px 5px 0px rgba(30,70,25,0.3), inset 0 0 12px rgba(45,90,30,0.25); text-shadow: 0 1px rgba(255,255,255,0.4);"><span style="font-size: 13px; margin-right: 8px;">✦</span> <strong>Mas como eles trabalhavam?</strong> <span style="font-size: 13px; margin-left: 8px;">✦</span></div>
<p> </p>
<p style="text-align: justify;" data-id="dWdgHt" data-pm-slice="1 1 []">Hoje em dia usamos <em>softwares</em> modernos, mas os primeiros artistas de <em>pixel art</em> trabalhavam quase no escuro: </p>
<p style="text-align: justify;" data-id="SzD3EM">Todos os desenhos eram feitos à mão, <span style="color: #06571a;"><strong>colorindo quadradinho por quadradinho a caneta</strong>.</span> Depois vinha o Código Puro: onde <span style="color: #06571a;"><strong>o artista passava as coordenadas do papel para o programador</strong><span style="color: #000000;">,</span></span><span style="color: #000000;"> </span>que convertia o desenho em código binário, <strong><span style="color: #06571a;">em que 0 representava pixel desligado e 1 significava pixel ligado.</span> </strong>O console <span style="color: #06571a;"><strong>Atari 2600</strong></span> exibia poucas cores por linha e, mais tarde, o famoso <span style="color: #06571a;"><strong>Nintendo (<em>NES</em>)</strong></span> permitia um máximo de 25 cores na tela inteira.</p>
<p data-id="SzD3EM"> </p>
<p style="text-align: justify;" data-id="SzD3EM"><span style="color: #000000;"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOd-M_q8GkNnpKNrLHgoeK7yWnSiEc1hYl7ENmIjBVgUWK8zf8qLOM67xnQ4nEq4rJTi43B7qoE8wpmihSy16Jk85Fm4PR4H-FhkFvn10OTnqZdaAmZBzDqAm4pBBvCfebEGVnhDG4vA09/s1600/xsgKYhW.gif" border="0">Está claro dizer que A <em>pixel art</em> surgiu como uma solução, que se transformou em <span style="color: #06571a;"><strong>manifestações artísticas</strong></span> muito influentes no século <em>XX</em> e até mesmo nos dias de hoje.</span></p>
<p data-id="SzD3EM"> </p>
<p style="text-align: justify; margin-bottom: 20px;"> </p>
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<p style="text-align: center; margin-top: 40px;"><img src="https://i.imgur.com/LHFrIsQ.gif" border="0" width="40" style="display: inline-block; max-width: 100%; height: 40px; margin: 20px auto;"> <br><span style="color: #e67e23; font-family: arial, helvetica, sans-serif; font-size: 11pt;"> <em><strong>OldHabblet - Aqui a diversão nunca envelhece.</strong></em> </span> <br><span style="font-family: arial, helvetica, sans-serif; font-size: 11pt;"> <em>Nos siga nas redes sociais: <span style="color: #e67e23;"><a href="https://x.com/oldhabblet" style="color: #e67e23; text-decoration: none;" rel="noopener">@OldHabblet</a></span></em> </span></p>
<p><a href="https://jpcdn.it/img/28bd968e5383a7025ca5e93f0962edd7.png"></a></p>
<p style="text-align: center;"><br><img src="https://i.redd.it/obaconbcsl0e1.gif" border="0" alt="" width="320" height="240"> </p>
<p style="text-align: justify;"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOd-M_q8GkNnpKNrLHgoeK7yWnSiEc1hYl7ENmIjBVgUWK8zf8qLOM67xnQ4nEq4rJTi43B7qoE8wpmihSy16Jk85Fm4PR4H-FhkFvn10OTnqZdaAmZBzDqAm4pBBvCfebEGVnhDG4vA09/s1600/xsgKYhW.gif" border="0">A <span style="color: #06571a;"><strong>pixel art</strong></span> surgiu entre as décadas de <strong><span style="color: #06571a;">1970</span></strong> e <strong><span style="color: #06571a;">1980</span></strong> por uma <span style="color: #06571a;"><strong>necessidade técnica</strong>.</span> Os computadores e consoles da época tinham <span style="color: #06571a;"><strong>memória limitada</strong></span> e processadores fracos. Por isso, os criadores precisavam desenhar imagens usando resoluções baixas e <span style="color: #06571a;"><strong>poucas cores</strong></span>. Cada ponto na tela precisava ser posicionado manualmente para formar cenários de forma clara. </p>
<p style="text-align: justify;"> </p>
<div style="display: inline-block; position: relative; padding: 10px 24px; margin: 10px 0; background: linear-gradient(135deg,#8fbe5b 0%,#d9ed9a 45%,#b4d875 70%,#6f9f45 100%); color: #123d1b; font-family: Georgia,serif; font-size: 15px; letter-spacing: 0.5px; border: 2px solid #3f6f2c; border-radius: 4px 18px 4px 18px; box-shadow: 4px 5px 0px rgba(30,70,25,0.3), inset 0 0 12px rgba(45,90,30,0.25); text-shadow: 0 1px rgba(255,255,255,0.4);"><span style="font-size: 13px; margin-right: 8px;">✦</span> <strong>Atributo e Descrição: </strong> <span style="font-size: 13px; margin-left: 8px;">✦</span></div>
<p> </p>
<p style="text-align: justify;"><span data-sfc-cp="" data-sfc-root="ep" data-complete="true" data-copy-service-computed-style="font-family: 'Google Sans', Arial, sans-serif; font-size: 16px; font-weight: 400; margin: 0px; text-decoration: none; border-bottom: 0px rgb(230, 232, 240);"><strong class="rQesXe MPyX" data-sfc-cp="" data-sfc-root="ep" data-complete="true" data-copy-service-computed-style="font-family: 'Google Sans', Arial, sans-serif; font-size: 16px; font-weight: 700; margin: 0px; text-decoration: none; border-bottom: 0px rgb(230, 232, 240);"><span style="color: #06571a;"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibGgIRY1ApHl_9qMtY2kpXVfDon28ygUwLieEq5GXwLpzPq1aSOlS18iKFBB8qLjV0Q6gqaFrq6iWoABP5WXF2kKnrYf995xE7bnRwbKX_SrZ0Zm6JxPyYvDQ_KDj1pgVKFy6GUDo37p4/s1600/1580724637.png" border="0">O nascimento do termo:</span><!--TgQPHd|||[]--></strong> A palavra <strong class="rQesXe MPyX" data-sfc-cp="" data-sfc-root="ep" data-complete="true" data-copy-service-computed-style="font-family: 'Google Sans', Arial, sans-serif; font-size: 16px; font-weight: 700; margin: 0px; text-decoration: none; border-bottom: 0px rgb(230, 232, 240);"><span style="color: #06571a;">pixel</span><!--TgQPHd|||[]--></strong> é uma junção de <em class="eujQNb" data-sfc-root="ep" data-complete="true" data-copy-service-computed-style="font-family: 'Google Sans', Arial, sans-serif; font-size: 16px; font-weight: 400; margin: 0px; text-decoration: none; border-bottom: 0px rgb(230, 232, 240);">Picture<!--TgQPHd|||[]--></em> e <em class="eujQNb" data-sfc-root="ep" data-complete="true" data-copy-service-computed-style="font-family: 'Google Sans', Arial, sans-serif; font-size: 16px; font-weight: 400; margin: 0px; text-decoration: none; border-bottom: 0px rgb(230, 232, 240);">Element e </em>foi usada pela primeira vez em <strong class="rQesXe MPyX" data-sfc-cp="" data-sfc-root="ep" data-complete="true" data-copy-service-computed-style="font-family: 'Google Sans', Arial, sans-serif; font-size: 16px; font-weight: 700; margin: 0px; text-decoration: none; border-bottom: 0px rgb(230, 232, 240);"><span style="color: #06571a;">1965</span><!--TgQPHd|||[]--></strong> pelo engenheiro aeroespacial <em>Frederic C. Billingsley.</em> O mesmo descrevia os elementos de imagem das fotos enviadas por sondas espaciais à Lua e a Marte.<!--TgQPHd|||[]--></span><!--TgQPHd|||[]--></p>
<p> </p>
<p style="text-align: justify;"><span data-sfc-cp="" data-sfc-root="ep" data-complete="true" data-copy-service-computed-style="font-family: 'Google Sans', Arial, sans-serif; font-size: 16px; font-weight: 400; margin: 0px; text-decoration: none; border-bottom: 0px rgb(230, 232, 240);"><strong class="rQesXe MPyX" data-sfc-cp="" data-sfc-root="ep" data-complete="true" data-copy-service-computed-style="font-family: 'Google Sans', Arial, sans-serif; font-size: 16px; font-weight: 700; margin: 0px; text-decoration: none; border-bottom: 0px rgb(230, 232, 240);"><span style="color: #06571a;"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOd-M_q8GkNnpKNrLHgoeK7yWnSiEc1hYl7ENmIjBVgUWK8zf8qLOM67xnQ4nEq4rJTi43B7qoE8wpmihSy16Jk85Fm4PR4H-FhkFvn10OTnqZdaAmZBzDqAm4pBBvCfebEGVnhDG4vA09/s1600/xsgKYhW.gif" border="0">O batismo da arte:</span><!--TgQPHd|||[]--></strong> O termo "<em>Pixel Art</em>" foi publicado formalmente pela primeira vez em <strong class="rQesXe MPyX" data-sfc-cp="" data-sfc-root="ep" data-complete="true" data-copy-service-computed-style="font-family: 'Google Sans', Arial, sans-serif; font-size: 16px; font-weight: 700; margin: 0px; text-decoration: none; border-bottom: 0px rgb(230, 232, 240);"><span style="color: #06571a;">1982</span><!--TgQPHd|||[]--></strong>, em um artigo científico de <em>Adele Goldberg</em> e <em>Robert Flegal</em>, pesquisadores do lendário <strong class="rQesXe MPyX" data-sfc-cp="" data-sfc-root="ep" data-complete="true" data-copy-service-computed-style="font-family: 'Google Sans', Arial, sans-serif; font-size: 16px; font-weight: 700; margin: 0px; text-decoration: none; border-bottom: 0px rgb(230, 232, 240);"><span style="color: #06571a;">Xerox PARC</span><!--TgQPHd|||[]--></strong> que foi um Centro de Pesquisas de <strong><span style="color: #06571a;">Palo Alto</span></strong>. (Foi o berço de tecnologias da computação moderna que conhecemos e usamos até hoje, como a <strong class="rQesXe MPyX" data-sfc-cp="" data-sfc-root="ep" data-complete="true" data-copy-service-computed-style="font-family: 'Google Sans', Arial, sans-serif; font-size: 16px; font-weight: 700; margin: 0px; text-decoration: none; border-bottom: 0px rgb(230, 232, 240);"><span style="color: #06571a;">interface gráfica de usuário (GUI)</span></strong>, a rede <strong class="rQesXe MPyX" data-sfc-cp="" data-sfc-root="ep" data-complete="true" data-copy-service-computed-style="font-family: 'Google Sans', Arial, sans-serif; font-size: 16px; font-weight: 700; margin: 0px; text-decoration: none; border-bottom: 0px rgb(230, 232, 240);"><span style="color: #06571a;">Ethernet</span><!--TgQPHd|||[]--></strong>, a <strong class="rQesXe MPyX" data-sfc-cp="" data-sfc-root="ep" data-complete="true" data-copy-service-computed-style="font-family: 'Google Sans', Arial, sans-serif; font-size: 16px; font-weight: 700; margin: 0px; text-decoration: none; border-bottom: 0px rgb(230, 232, 240);"><span style="color: #06571a;">impressão a laser</span><!--TgQPHd|||[]--></strong> e outros fundamentos.)</span><!--TgQPHd|||[]--></p>
<div data-sfc-cp="" data-sfc-root="ep" data-complete="true" data-processed="true" data-sfc-inited="2" data-copy-service-computed-style="font-family: 'Google Sans', Arial, sans-serif; font-size: 14px; font-weight: 400; margin: 0px; text-decoration: none; border-bottom: 0px rgb(230, 232, 240);"> </div>
<div style="display: inline-block; position: relative; padding: 10px 24px; margin: 10px 0; background: linear-gradient(135deg,#8fbe5b 0%,#d9ed9a 45%,#b4d875 70%,#6f9f45 100%); color: #123d1b; font-family: Georgia,serif; font-size: 15px; letter-spacing: 0.5px; border: 2px solid #3f6f2c; border-radius: 4px 18px 4px 18px; box-shadow: 4px 5px 0px rgba(30,70,25,0.3), inset 0 0 12px rgba(45,90,30,0.25); text-shadow: 0 1px rgba(255,255,255,0.4);"><span style="font-size: 13px; margin-right: 8px;">✦</span> <strong>Os Pioneiros e os primeiros resultados:</strong> <span style="font-size: 13px; margin-left: 8px;">✦</span></div>
<p> </p>
<p style="text-align: justify;"><span data-sfc-cp="" data-sfc-root="ep" data-complete="true" data-copy-service-computed-style="font-family: 'Google Sans', Arial, sans-serif; font-size: 16px; font-weight: 400; margin: 0px; text-decoration: none; border-bottom: 0px rgb(230, 232, 240);"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibGgIRY1ApHl_9qMtY2kpXVfDon28ygUwLieEq5GXwLpzPq1aSOlS18iKFBB8qLjV0Q6gqaFrq6iWoABP5WXF2kKnrYf995xE7bnRwbKX_SrZ0Zm6JxPyYvDQ_KDj1pgVKFy6GUDo37p4/s1600/1580724637.png" border="0">Em <strong class="rQesXe MPyX" data-sfc-cp="" data-sfc-root="ep" data-complete="true" data-copy-service-computed-style="font-family: 'Google Sans', Arial, sans-serif; font-size: 16px; font-weight: 700; margin: 0px; text-decoration: none; border-bottom: 0px rgb(230, 232, 240);"><span style="color: #06571a;">1962</span><!--TgQPHd|||[]--></strong>, Os cientistas criaram o jogo <em class="eujQNb" data-sfc-root="ep" data-complete="true" data-copy-service-computed-style="font-family: 'Google Sans', Arial, sans-serif; font-size: 16px; font-weight: 400; margin: 0px; text-decoration: none; border-bottom: 0px rgb(230, 232, 240);"><span style="color: #06571a;"><strong>Spacewar!</strong></span><!--TgQPHd|||[]--></em> em um computador <strong><span style="color: #06571a;">PDP-1 </span></strong>(<em>Programmed Data Processor-1</em>). As naves espaciais eram formadas por pequenos pontos brancos acesos em uma tela preta, <span style="color: #06571a;"><strong>o primeiro rascunho de pixel art interativa.</strong></span></span></p>
<p> </p>
<p style="text-align: justify;"><span data-sfc-cp="" data-sfc-root="ep" data-complete="true" data-copy-service-computed-style="font-family: 'Google Sans', Arial, sans-serif; font-size: 16px; font-weight: 400; margin: 0px; text-decoration: none; border-bottom: 0px rgb(230, 232, 240);"><!--TgQPHd|||[]--></span><!--TgQPHd|||[]--><span data-sfc-cp="" data-sfc-root="ep" data-complete="true" data-copy-service-computed-style="font-family: 'Google Sans', Arial, sans-serif; font-size: 16px; font-weight: 400; margin: 0px; text-decoration: none; border-bottom: 0px rgb(230, 232, 240);"><strong class="rQesXe MPyX" data-sfc-cp="" data-sfc-root="ep" data-complete="true" data-copy-service-computed-style="font-family: 'Google Sans', Arial, sans-serif; font-size: 16px; font-weight: 700; margin: 0px; text-decoration: none; border-bottom: 0px rgb(230, 232, 240);"><span style="color: #06571a;"><em><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOd-M_q8GkNnpKNrLHgoeK7yWnSiEc1hYl7ENmIjBVgUWK8zf8qLOM67xnQ4nEq4rJTi43B7qoE8wpmihSy16Jk85Fm4PR4H-FhkFvn10OTnqZdaAmZBzDqAm4pBBvCfebEGVnhDG4vA09/s1600/xsgKYhW.gif" border="0">Richard Shoup e o SuperPaint </em>(1973):</span><!--TgQPHd|||[]--></strong> <em>Richard </em>desenvolveu no <span style="color: #06571a;"><strong><em>Xerox PARC</em></strong></span> um dos primeiros sistemas de computação gráfica digital. Ele permitia <strong><span style="color: #06571a;">pintar imagens digitalmente. </span></strong>E foi ali que nasceu nos computadores a <strong><span style="color: #06571a;">exibição das cores e formas complexas.</span></strong><!--TgQPHd|||[]--></span><!--TgQPHd|||[]--></p>
<div data-sfc-cp="" data-sfc-root="ep" data-complete="true" data-processed="true" data-sfc-inited="2" data-copy-service-computed-style="font-family: 'Google Sans', Arial, sans-serif; font-size: 14px; font-weight: 400; margin: 0px; text-decoration: none; border-bottom: 0px rgb(230, 232, 240);"> </div>
<div style="display: inline-block; position: relative; padding: 10px 24px; margin: 10px 0; background: linear-gradient(135deg,#8fbe5b 0%,#d9ed9a 45%,#b4d875 70%,#6f9f45 100%); color: #123d1b; font-family: Georgia,serif; font-size: 15px; letter-spacing: 0.5px; border: 2px solid #3f6f2c; border-radius: 4px 18px 4px 18px; box-shadow: 4px 5px 0px rgba(30,70,25,0.3), inset 0 0 12px rgba(45,90,30,0.25); text-shadow: 0 1px rgba(255,255,255,0.4);"><span style="font-size: 13px; margin-right: 8px;">✦</span> <strong>A Era de Ouro:</strong> <span style="font-size: 13px; margin-left: 8px;">✦</span></div>
<p> </p>
<p style="text-align: justify;"><span style="color: #06571a;"><strong><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibGgIRY1ApHl_9qMtY2kpXVfDon28ygUwLieEq5GXwLpzPq1aSOlS18iKFBB8qLjV0Q6gqaFrq6iWoABP5WXF2kKnrYf995xE7bnRwbKX_SrZ0Zm6JxPyYvDQ_KDj1pgVKFy6GUDo37p4/s1600/1580724637.png" border="0">A pixel art</strong></span>, como linguagem visual, ganhou força quando saiu dos laboratórios e começou a aparecer nos <strong><span style="color: #06571a;">fliperamas e nos consoles domésticos</span></strong>. Com poucos recursos à disposição, os <em>designers</em> precisavam encontrar maneiras criativas de representar personagens e elementos de forma simples, <span style="color: #06571a;"><strong>mas ainda fácil de reconhecer.</strong></span><br><br></p>
<p style="text-align: justify;"><span style="color: #06571a;"><strong><em><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOd-M_q8GkNnpKNrLHgoeK7yWnSiEc1hYl7ENmIjBVgUWK8zf8qLOM67xnQ4nEq4rJTi43B7qoE8wpmihSy16Jk85Fm4PR4H-FhkFvn10OTnqZdaAmZBzDqAm4pBBvCfebEGVnhDG4vA09/s1600/xsgKYhW.gif" border="0">Tomohiro Nishikado</em> (1978):</strong></span> Criador de <span style="color: #06571a;"><em><strong>Space Invaders</strong></em></span>. Ele desenhou os famosos <span style="color: #06571a;"><strong>alienígenas </strong><span style="color: #000000;">pixel por pixel.</span></span> Por causa das limitações da época, os personagens eram <strong><span style="color: #06571a;">monocromáticos, </span></strong><span style="color: #000000;">então suas silhuetas precisavam ser simples e marcantes o bastante para serem reconhecidas de imediato.</span><br><br><span style="color: #06571a;"><strong><em><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibGgIRY1ApHl_9qMtY2kpXVfDon28ygUwLieEq5GXwLpzPq1aSOlS18iKFBB8qLjV0Q6gqaFrq6iWoABP5WXF2kKnrYf995xE7bnRwbKX_SrZ0Zm6JxPyYvDQ_KDj1pgVKFy6GUDo37p4/s1600/1580724637.png" border="0">Toru Iwatani </em>(1980):</strong></span> Criador de <span style="color: #06571a;"><em><strong>Pac-Man</strong></em>.</span> A ideia era trabalhar com formas simples e fáceis de identificar. O protagonista ganhou sua clássica <span style="color: #06571a;"><strong>aparência amarela</strong></span>, enquanto os fantasmas receberam <span style="color: #06571a;"><strong>cores</strong><strong> diferentes e vibrantes. </strong><span style="color: #000000;">Mesmo com poucos detalhes, os personagens acabaram se tornando símbolos que atravessaram</span><strong> os videogames e chegaram à cultura pop.</strong></span><br><br><span style="color: #06571a;"><strong><em><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOd-M_q8GkNnpKNrLHgoeK7yWnSiEc1hYl7ENmIjBVgUWK8zf8qLOM67xnQ4nEq4rJTi43B7qoE8wpmihSy16Jk85Fm4PR4H-FhkFvn10OTnqZdaAmZBzDqAm4pBBvCfebEGVnhDG4vA09/s1600/xsgKYhW.gif" border="0">Shigeru Miyamoto</em> (1981/1985):</strong> </span>Ao criar o <span style="color: #06571a;"><strong>Mario</strong>,</span> que apareceu primeiro em <em>Donkey Kong, Miyamoto</em> também precisou trabalhar dentro dessas limitações. <span style="color: #000000;"><span style="color: #06571a;"><strong>O bigode</strong></span>, por exemplo, <span style="color: #06571a;"><strong>ajudava a representar uma boca sem precisar de muitos pixels</strong></span>, enquanto o <span style="color: #06571a;"><strong>boné evitava a necessidade de animar o cabelo.</strong></span> Já o macacão com cores contrastantes ajudava a destacar os braços e facilitar a leitura dos movimentos do personagem.</span></p>
<p> </p>
<div style="display: inline-block; position: relative; padding: 10px 24px; margin: 10px 0; background: linear-gradient(135deg,#8fbe5b 0%,#d9ed9a 45%,#b4d875 70%,#6f9f45 100%); color: #123d1b; font-family: Georgia,serif; font-size: 15px; letter-spacing: 0.5px; border: 2px solid #3f6f2c; border-radius: 4px 18px 4px 18px; box-shadow: 4px 5px 0px rgba(30,70,25,0.3), inset 0 0 12px rgba(45,90,30,0.25); text-shadow: 0 1px rgba(255,255,255,0.4);"><span style="font-size: 13px; margin-right: 8px;">✦</span> <strong>Mas como eles trabalhavam?</strong> <span style="font-size: 13px; margin-left: 8px;">✦</span></div>
<p> </p>
<p style="text-align: justify;" data-id="dWdgHt" data-pm-slice="1 1 []">Hoje em dia usamos <em>softwares</em> modernos, mas os primeiros artistas de <em>pixel art</em> trabalhavam quase no escuro: </p>
<p style="text-align: justify;" data-id="SzD3EM">Todos os desenhos eram feitos à mão, <span style="color: #06571a;"><strong>colorindo quadradinho por quadradinho a caneta</strong>.</span> Depois vinha o Código Puro: onde <span style="color: #06571a;"><strong>o artista passava as coordenadas do papel para o programador</strong><span style="color: #000000;">,</span></span><span style="color: #000000;"> </span>que convertia o desenho em código binário, <strong><span style="color: #06571a;">em que 0 representava pixel desligado e 1 significava pixel ligado.</span> </strong>O console <span style="color: #06571a;"><strong>Atari 2600</strong></span> exibia poucas cores por linha e, mais tarde, o famoso <span style="color: #06571a;"><strong>Nintendo (<em>NES</em>)</strong></span> permitia um máximo de 25 cores na tela inteira.</p>
<p data-id="SzD3EM"> </p>
<p style="text-align: justify;" data-id="SzD3EM"><span style="color: #000000;"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOd-M_q8GkNnpKNrLHgoeK7yWnSiEc1hYl7ENmIjBVgUWK8zf8qLOM67xnQ4nEq4rJTi43B7qoE8wpmihSy16Jk85Fm4PR4H-FhkFvn10OTnqZdaAmZBzDqAm4pBBvCfebEGVnhDG4vA09/s1600/xsgKYhW.gif" border="0">Está claro dizer que A <em>pixel art</em> surgiu como uma solução, que se transformou em <span style="color: #06571a;"><strong>manifestações artísticas</strong></span> muito influentes no século <em>XX</em> e até mesmo nos dias de hoje.</span></p>
<p data-id="SzD3EM"> </p>
<p style="text-align: justify; margin-bottom: 20px;"> </p>
<hr>
<p style="text-align: center; margin-top: 40px;"><img src="https://i.imgur.com/LHFrIsQ.gif" border="0" width="40" style="display: inline-block; max-width: 100%; height: 40px; margin: 20px auto;"> <br><span style="color: #e67e23; font-family: arial, helvetica, sans-serif; font-size: 11pt;"> <em><strong>OldHabblet - Aqui a diversão nunca envelhece.</strong></em> </span> <br><span style="font-family: arial, helvetica, sans-serif; font-size: 11pt;"> <em>Nos siga nas redes sociais: <span style="color: #e67e23;"><a href="https://x.com/oldhabblet" style="color: #e67e23; text-decoration: none;" rel="noopener">@OldHabblet</a></span></em> </span></p>
Comentários (7)
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Morthe
27/08/2026
<p>Tópico muito foda! Yikari, pixelart atravessa gerações e até hoje é uma das formas mais fodas de expressar a arte</p>
Brisaa.
30/08/2026
<p>MUITO LEGAL AMEI</p>
Gaspar
30/08/2026
<p>abraço a todos os pixéis artistas </p>
Jujuc,
30/08/2026
<p>gostei</p>
joboff
31/08/2026
<p>Muito bom mesmo</p>
Brisaa.
01/09/2026
<p>Amei, sou pixel artista</p>
Brisaa.
01/09/2026
<p>Amei, sou pixel artista</p>